thunderclap 5e. The Way of the Thunderclap is a tradition tailored to those who have an affinity for lightning, being scarcely passed down within the lands of the material plane. thunderclap 5e

 
The Way of the Thunderclap is a tradition tailored to those who have an affinity for lightning, being scarcely passed down within the lands of the material planethunderclap 5e  Choose your ultimate sonic spell!5e Approach: If an attack when both the attacker and target can see each other would be 1d20 +6 vs

The DM determines from where it is loud enough to awaken the dragon. Shillelagh. Casting Time: 1 action. Bob and Sam discuss the spell Thunderclap. Save my name, email, and website in this browser for the next time I comment. D&D 5e is not one those rulesets. 7 Answers. Earth Tremor and Thunderclap affect everything in range. The target has advantage on Strength checks, and his or her carrying capacity doubles. We’ve already covered the excellent Chronurgist subclass, but it turns out that some people want to bend gravity instead of time. Thunderclap headaches live up to their name, striking suddenly like a clap of thunder. The Calimport sewers echoed with cries of dying lycanthropes. 1. It gives 5 temp hp, which replenishes every turn. Yes, Burning Hands is a good spell. You create a momentary circle of spectral blades that sweep around you. Which you can able to see a creature within the range you have to speak with it one-word command. A bucket holds 3 gallons of liquid or 1/2 cubic foot of solids. Gameplay / By David Blanc . When the spell ends, the target loses any. On a saving throw that fails by 5 or more, the creature is also stunned for 1 round. Thunderclap: Give ‘Em the Clap. Hammer of Thunderbolts. 豁免失败者受到1d6点雷鸣伤害。. You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. Steps of Extra Attack add an appropriate multiplier at 5th, 11th, and 20th level. Identifying the pieces of data that Active Effects can modify within your game system can seem a little tricky at first, because it does involve using the Developer Tools (F12 or CMD+Shift+I for macOS). The classes with the most thunder spells include Sorcerers (8), Wizards (8), Druids (6), and Bards (4). When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. A creature takes 3d8 thunder damage on a failed save, or half that on a success. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. The wood of a club or quarterstaff you are holding is imbued with nature's power. it is an expensive use of spells to do so, and not all area's may have the space for the silence/knock to be used like this, so imo yes they can be used together however they are very situational in. Eldritch Blast. Of course, casting Thunderclap will have similar effects and may deal considerably more damage without consuming a limited resource. The area becomes difficult terrain for the duration. I’ve noticed some spells will show a DC check (and ability to be rolled to see if it hits) but other spells don’t. ArcaneRecovery • 2 yr. Thunderwave, per RAW, targets a cube adjacent to the caster, based on the fact that its area is a 15' cube, and the rules on spell areas of effect in the rules. Using your Addon. 1 action Range: 5 feet Components: S Duration: Instantaneous You create a burst of thunderous sound that can be heard up to 100 feet away. Sentinel 5E — DnD feat explained 2023. Casting Time: 1 action. Each creature other than you within 5 feet of you must make a Constitution saving throw. You unleash a string of insults laced with subtle enchantments at a creature you can see within range. That means a creature with total cover cannot be targeted by Sacred. Overall Rating: Green. 5) of any 1st-level area of effect spell in DnD 5e. The creature automatically fails Strength and Dexterity Saving Throws. Classes: Bard, Paladin. None. You have resistance to the triggering damage type until the start of your next turn. Yes, it will work. Each creature along the path must make a DC 16 Dexterity saving throw, taking 9d6 lightning damage on a failure or half as much on a success. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. Vicious Mockery is the most straightforward combat cantrip bards get in D&D. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. Gate Key When properly operated, the gate key can be used to attune any bounded space, such as a doorway or a cave opening, to another bounded space on another plane of existence previously visited by the wielder. When you hit a creature with a melee weapon attack, you can spend 3 ki points to attempt a paralyzing strike. * - (a drop of water if creating water or a few grains of sand if destroying it) Spell Tags: Creation. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. That’s because you don’t provoke opportunity attacks “when someone or. The Way of the Thunderclap is a tradition tailored to those who have an affinity for lightning, being scarcely passed down within the lands of the material plane. Duration: Instantaneous. It can roll the die before or after the saving throw. There’s no reason for. Hvgin Warlock • 5 yr. it is an expensive use of spells to do so, and not all area's may have the space for the silence/knock to be used like this, so imo yes they can be used together however they are very situational in usability. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. How does barkskin work with shields, cover, and other modifiers to AC?. Until the spell ends, the magic bonfire fills a 5-foot cube. The target must make a Dexterity saving throw. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to. • You cause harmless tremors in the ground for. You touch one to three pebbles and imbue them with magic. First, it is a second-level evocation spell that requires a 2nd level spell slot. Mage Hand Spell DnD 5E. None. The term face when referring to a cube means the entire square comprising a side. Evocation cantrip. out the Cav. Spell Tags: Control. You cause a tremor in the ground within range. Yes! The only time when allies do not take damage is when the spell says "creatures of your choice", and you choose not to effect your allies ;)Thunderclap 5e; A wave of thunderous force sweeps out from you. All of the characters in your range must make a successful Constitution Saving Throw. Thunderclap. Foundry is a modernized, better-than replacement for Roll20, which prioritizes modding support. This straight, slender dagger is engraved with a lightning bolt and has a hilt wrapped in copper wire. On an odd. 6. Once before the spell ends, the target can roll a d4 and add the number rolled to one saving throw of its choice. Thunderclap Dagger. Ranger Spells 1st Level Absorb elements (abjuration) Beast bond (divination) Snare (abjuration) Zephyr strike (transmutation) 2nd Level Healing spirit (conjuration) 3rd Level Flame. 11级时再加1d6(变为3d6),17级时再加1d6(变为4d6. Destruction. Coup de tonnerre. Thunderclap. A quarterstaff is a simple melee weapon any character can use and even if an adventurer can’t muster 2 silver pieces, finding a suitably stout length of wood might serve the same purpose. The breath weapon’s damage is as good as Fireball, so you’re getting as much damage as a 3rd-level fireball as a Bonus Action every turn. Each creature during a. That does not include the cost of the weapon or ammo by my interpretation. 2% Word of Radiance Votes: 5 5. It can easily be replaced by other "basic" attacks, like firing a. A more likely animal’s only Movement option would be to creep unless it stands up and thereby ends the condition. Thunder: Once per day, the rod can strike as a +3 mace, and the opponent. Samdaelfman • 5 yr. And it's not a cube AoE. It should be noted that while you mentioned thunderclap in the question, the adventure mentions thunderwave, and thunderclap is not as loud as knock or thunderwave: You create a burst of thunderous sound that can be heard up to 100 feet away. Use it on your Druid, period. Incapacitated 5e: An incapacitated creature can’t take action or reactions. On a successful save, a creature takes half damage and. Within 5ft the sound is deafening to the point of physical pain and the 100 ft is how far away it can be heard from. blastseeker casts lightning bolt or thunderwave, all other creatures within 10 feet of the blastseeker each take 3 lightning damage. Components: V S. D&D 3. You can use an action to cause the lance to issue a deafening thunderclap, audible out to 600 feet. I am 100. He is a Nyctosaurus and the leader of a ferocious gang of Pterosaurs. Searing Smite only affects the caster’s next melee attack that lands. Posted on December 1, 2021 by virat. believes that her father yet lives. Explore the clash between Thunderclap and Shatter spells in DND 5e. This isn't a bad thing as this question might help others find that one. This spell is loud. ago. On a failed save, the creature takes 1d6 thunder damage. Compendium - Sources->Basic Rules. ago. Golpe Trovejante (Thunderclap) truque de evocação. Each creature within range, other than you, must make a Constitution saving throw or take 1d6 thunder damage. Show Attribute List. Target: A point in range in a location familiar to you or in an obvious location that is unfamiliar to you. 168 Tags: artificer bard druid sorcerer warlock wizard cantrip evocation. Each. Evocation cantrip Casting Time: 1 action Range: Self (5-foot radius) Components: S Duration: Instantaneous You create a burst of thunderous sound, which can be heard 100 feet away. First, it is a second-level evocation spell that requires a 2nd level spell slot. At 5th level, Extra Attack adds a 2x multiplier. Range: 1 mile. V2Blast. Additionally, these are guidelines. The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). This means that thunderclap is a good spell. If this is your first visit, be sure to check out the FAQ by clicking the link above. Choose up to three creatures within range. In 5E, Specific always trumps General. On a hit, the target takes 1d10 fire damage. Thunderclap RAW. Thunderclap 5e Guide More > Cloud of Daggers 5e Guide. Sword Burst. One Humanoid that the spark can see within 5 feet of it must succeed on a DC 14 Charisma saving throw or be inhabited by the spark. Fireworks. • You cause flames to flicker, brighten, dim, or change color for 1 minute. In fact, it has the highest average damage roll (10. Normally I'd conplain about the con save, but most Pack Tactics enemies are squishy, which makes this even more reliable than Sword Burst. You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. Thunder Clap is a tier 4 warrior class talent that deals Physical damage and applies a debuff to targets reducing their. Responding to the thunderclap in this way added to the tension of the scene and helped maintain momentum after the battle. As the other subclass allowed to access. Parapets. A cube is not a burst power (to borrow a 4e term). Evocation cantrip; Casting Time: 1 action; Range: Self (5-foot. First limitation: Roll 5d8; the total is how many hit points of creatures this spell can affect. A wave of thunderous force sweeps out from you. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon's damage die becomes a d8. Stand firm and protect allies using the Sentinel 5E in DnD. Fire Shield (PHB): Pretty basic self buff spell, would implement as written. You instantly light or snuff out a candle, a torch, or a small campfire. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). The target must succeed on a Wisdom saving throw or follow the command on its next turn. gwnG • 5 yr. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Fire. The creature can't willingly move closer to the source of its fear. This thread is archived New comments cannot be posted and votes cannot be cast. , one target. Compendium - Sources->Baldur's Gate: Descent into Avernus. Shatter 5e is an area-of-effect spell that inflicts thunder damage on all creatures caught within its 10-foot radius sphere. The rules for Searing Smite in DnD 5e are as follows: You can attack after casting Searing Smite. I have noticed that in previous D&D versions, the hammer of thunderbolts explicitly returns to the thrower after ranged attacks, but I see nothing in the description of the 5e version of the hammer about returning to the thrower. D&D 5e describes what you can do. On a failed save, the creature takes 1d6 thunder damage. Thunderclap 5e is an evocation cantrip, signifying its origin in the school of magic that manipulates energy and creates elemental damage. Each creature other than you in that area must make a Dexterity saving throw. When you cast this spell using a spell slot of 3rd level or higher. Thunderclap 5e (5th Edition) Spell in Dnd Spells. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. Overall Notes: 4d8 single target damage plus 2d8 AoE damage is alright but is vastly outshone by either the summons available at this spell slot level. Movement speed reduced by 20%. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10). When one of the nodules on its shell is tapped, the motion tickles the crab and causes it to exhale a burst of air through one of its coral pipes, producing a deep tone similar to that of a pipe. Also, according to evoker lvl 6 feature Potent Cantrip, cantrips that would normally do no. Slumbering vessel, you can fill a Stirring vessel with mead, a potion of fire breath, or a potion of healing (greater). On hit, the target takes 1d8 lightning damage and can’t take reactions until the start of its next turn. 3 seconds, and trained fighters can have it shortened to 0. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. ago. Casting Time: One Action. At Higher Levels: When you cast this spell using a 9th-level spell slot, you summon a Celestial of Challenge rating 5 or lower. • 6 yr. You call forth a bestial spirit. Damage/Effect. An interesting difference though is that Thunderclap is range self (5 foot radius), but Sword burst is range 5'. There's some dispute among my group about exactly how Thunderclap works. On a successful save, the creature takes half as much damage and isn’t pushed. So it can only affect creatures who are right next to you. Korux stares in silence and doesn’t talk much. The mask regains all its hit points at. A wave of the thunderous force sweeps out near you. If someone else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s. At Higher Levels. Tempo De Conjuração: 1 ação. The problem arises when the monsters start to ignore you and move on to. For example: 5e’s published rules don’t include stats for a plow, so if your DM limits you to the Player’s Handbook and you need to help a farmer plow their field, you’re out of luck. The transformation of the ground is camouflaged to look natural. You hurl a mote of fire at a creature or object within range. Xanathar’s Guide to Everything includes an addon filled with maps, macros, and rollable tables that you can add into a new or existing game. 100 is not all that impressive for 'thunder'. The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. When you cast a spell that. You clap your hands, emitting a peal of thunder. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. Round 2. She has lost her right ear and two fingers to frostbite. ago. (The non-cantrip "Thunder*" spells are all 300 ft, aka 100 yards, about 1 football field). Round 3. knock has a 60ft range, caster can be outside the silence area to cast knock, the "knock" sound emanates from the target object which can be under a silence aoe. Thunder Clap is a Electric-Type Melee Move introduced in Loomian Legacy - Veils of Shadow. You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze. All credit goes to Shiningmidnight on Reddit for this image!Languages --. Acidic rain falls from the cloud. The lightning targets a creature you pick that you can see within 15 feet, and forces it to make a Strength saving throw. Thunder Clap. Type: Evocation Cantrip. In DnD 5e, the disengage action allows a character to move away from an enemy without provoking opportunity attacks. force is the best in the game with maybe 2 creatures in all of 5e having resistance/immunity to it. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet far away from you. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. It isn’t pushed with enough force to cause damage. Thunderclap handles all the local monster hunting requests and insurance in the neighboring villages, though. An example of an expanded data model for an Actor, showing where how to locate and assign data paths for use as Attribute Keys. Destruction Domain Spells. Scroll of Thunderclap Rarity Common Type Scroll Sanity Category Consumables Relevant Page Number 200 Price Range (per DMG) 50 - 100 gp Price (per Sane Prices) 20 gp. Pack Tactics. You instantly light or snuff out a candle, a torch, or a small campfire. A creature made of inorganic material has disadvantage. It will be getting harmfulness. A sudden loud ringing noise, painfully intense, erupts from a point of your choice within range. Available For: Druid Sorcerer Wizard. As the other subclass allowed to access. On a failed save, the creature takes 1d6 thunder damage. The target takes 4d6 psychic damage and must make an Intelligence saving throw. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell. Duration: Instantaneous. This spell is loud. The most obvious example is the already existing Thunderclap cantrip. Categories Spells. Explore the clash between Thunderclap and Shatter spells in DND 5e. You grip the bell in your fist and raise it over your head, intoning the spell and calling down a thunderous blast in the midst of those who oppose you. The ones closest to your trembling voice will feel pain, taking from their lifeforce what they took from you. The object is pushed up to 10 feet away from you. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Buff. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature during a 15-foot cube originating from you would like to form a Constitution saving throw. If the effects of the spell are to be changed, they should be changed esoterically and weirdly. Thunder and Lightning are two sides of a bolt; one is the electric heat coursing through an atmosphere that physically burns away flesh and bone, and the other is the sound it makes. Some typical commands and their effects follow. You create a burst of thunderous sound that can be heard up to 100 feet away. Catapult. 3% Magic Stone. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. Their cantrips are: Blade Ward, Dancing Lights, Friends, Light, Mage Hand, Mending, Message, Minor Illusion, Prestidigitation, Thunderclap, True Strike, and Vicious Mockery. Thunderclap hits everyone within 5 feet, so on a grid, the 8 squares around the caster. Thunderclap. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder. Freedom of Movement (PHB): Is the solution to things like vines and tentacles, would implement as written, especially with the focus on surface spells. Each creature within 20 feet of you takes 8d4 thunder damage and is deafened for 1d8 rounds, or it takes half as. Each spell description in Chapter 11 begins with a block of information, including the spell’s name, level, school of magic, casting time, range, components, and duration. The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). Any spell that breathes life into the dead (including revivify , raise dead , resurrection, and true resurrection) automatically fails if cast on a humanoid whose soul is either trapped in the Soulmonger or has been devoured by the atropal (see “ Soul Devouring ” below). . Below we will dive into these spells and go over how they work, and why you may want to choose them. Discover their effects, damage potential, and tactical uses. But the range is super short and that's probably why it's not having any effect on the allies of the people who are using it. Our written review can be read here. Vicious Mockery is the most straightforward combat cantrip bards get in D&D. Range: 5 feet. The user targets an enemy within 60ft, the target must perform a dexterity check at DC 10 + attack bonus, a failed save results in 6d10 + (dexterity mod * 6) Thunder damage. Thunderclap 5e D&D Guide [2023] Monday 26th of June 2023 […] There are some excellent Cantrips, like Mage Hand, Mind Sliver, and Shape Water, which are much better to use your action […] Top 20 Best Cantrips in D&D 5e [Ranked] Thursday 6th of April 2023 […] Mind Sliver will increase with 1d6 Psychic damage at the 5th, 11th, and 17th. It can be heard from 100 feet away. According to DnD 5e wizard evoker subclass lvl 2 feature Sculpt Spell, you could prevent 1 friendly adjacent creature from taking damage from a Thunderclap cast by your evoker (it would automatically save the CON save and suffer no damage). Victims who fail a Constitution saving throw take 1d6 thunder damage. That said it is only for sorc levels and the armor only really helps if you have a high dex. The Thunderclap spell has a range of 5 feet and states (emphasis mine):. Range: 10 feet. Duration: Instantaneous. Thunderclap. Range: Self (5-foot radius) Components: S. GNOME. The target explodes with a dazzling display of colors. Each target's hit point maximum and current hit points increase by 5 for the duration. Combining Thunderclap and tab-Sundering/Revenge, you can effectively hold up to 4 mobs with enough threat to counter healer aggro. People ask some question about Thunderclap, the answer is given below; 1. Witch Bolt is a powerful spell in the world of Dungeons & Dragons, known for its lightning-based attacks and potential for sustained. Shocking Grasp: (Evocation cantrip, Touch, V/S) Make a melee spell attack, with advantage if the target is wearing armor made of metal. This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn. Light is a handy-dandy cantrip that can keep the darkness at bay when you and your party delve into the deep places of the world. You manifest a minor wonder, a sign of supernatural power, within range. While Critical Role content is only sort of first-party, it’s built into Dndbeyond, so we’re going to count that for these purposes. Thunderclap. Innate Spellcasting. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Thunder Step. Weapon (maul), legendary (requires attunement) You gain a +1 bonus to attack and damage rolls made with this magic weapon. Our written review can be read here. The Calimport sewers echoed with cries of dying lycanthropes. Thunderclap Dagger. Each use of the horn's magic has a 20 percent. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. You create a burst of thunderous. This big damage is paid for with big risk, though, as a spellcaster has to get within 15. You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you. 1 has 13 HP - he’s asleep, your total is now 14. renameduser • 4 yr. Vicious Mockery is one of the lowest damage cantrips in all of D&D 5e. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. Fighter (1h): A fighter using a one-handed weapon like a longsword. Duration: Yes Up to 1 hour. A cube's point of origin is not included in the cube's area of effect, unless you decide otherwise. threshold, as shown in the Destroy Undead table. Although Sacred Flame’s Dexterity saving throw isn’t affected by cover, you still can’t target a creature you cannot see and don’t have a clear path to. Those who make the save take no damage. Thunder. We’ve already covered the excellent Chronurgist subclass, but it turns out that some people want to bend gravity instead of time. For the duration, objects and affected creatures shed dim light in a 10-foot radius. For the duration, these plants turn the ground in the area into difficult terrain. (Standard Action + Movement) The user performs Thunderclap and Flash six times in quick succession while slightly augmenting the power and speed of his dashes. A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Because that spell does literally what the first interpretation would be: it inflicts thunder damage in an area that would be about 15' across with the caster in the center. You create a burst of thunderous sound, which can be heard 100 feet away. Posted on December 1, 2021 by virat. This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th. You create a burst of thunderous sound, which can be heard 100 feet away. One of my players wants to take Sword burst as a Sorcerer and. 58% of Attack power) Physical damage. • You cause harmless tremors in the ground for. Witch Bolt 5e. Thaumaturgy. You speak a one-word command to a creature you can see within range. Magic Stone. Melee Spell Attack: +6 to hit, reach 5 ft. ABJURAÇÃO. Thunderclap. Lightning Lure. At Higher Levels. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. A comprehensive list of all official Abjuration spells for Fifth Edition. This spell's damage increases by 1d6 when you reach 5th Level (2d6), 11th level (3d6) and 17th level (4d6). Level. Doing damage to 100' would be impressive. The effective range is 5ft, they just tell you the 100ft hearing range so that you know this isn’t a stealthy spell and you could alert guards or enemies within that range. Seward Blade (5e Equipment) Weapon ( cutlass ), very rare (requires attunement) The man carried a sword in each hand, both slightly curved near the tip. Components: S Duration: Instantaneous You create a burst of thunderous sound, which can be heard 100 feet away. " A normal speaking voice can be heard 100 feet away. It's the only area-effect cantrip I know of, so apparently forcing Wizards into melee is big enough of a downside that it can afford the extra power. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. Thunderclap Votes: 2 2. You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. If both the target and attacker are unable to see the other, the attack would also have a 55% chance of success because the advantage of the unseen attacker is canceled by the disadvantage of the. Shatter. The ritual version of a spell takes 10 minutes longer to cast than normal. Thunderclap has a saving throw, where if the target succeeds their roll they won't take. Games & Quizzes; Games & Quizzes; Word of the Day; Grammar; Wordplay; Word Finder; Thesaurus; Join MWU; Shop; Books; Merch; Settings;Thunderclap 5e [3 Ways To Use The DnD Spell, DM Tips, Rules] – DnD Lounge. Thunderclap Ironclad Common Attack. Each creature in a 15-foot cube originating from you must make a Constitution saving throw.